February 8, 2010
The other half

The other half

February 8, 2010
Experimenting with Fade to Black

Experimenting with Fade to Black

January 31, 2010

Geeks, Tinkerers and the iPad

Alex Payne posted a much-linked-to article, basically calling out the iPad as a closed system for consumption, not production.

First of all—and a personal pet peeve—it’s flat-out wrong to call the iPhone/iPad “closed.” What Alex and others really mean to say is that the App Store is “closed,” but even that is misleading. It’s more accurate to say the App Store is “edited,” as it’s open to any paid developer’s submissions. Something like 96% of apps are approved. Yes, Apple controls the editorial process, but the App Store is not the only way to distribute apps; it’s just by far the most convenient.

Alex’s critique is really a technical and esoteric feature request for a “Run Untrusted Apps” option (which I sort of doubt he has filed officially), but that is technically problematic. Only App Store apps are required to be “sandboxed,” so untrusted apps could indeed do terribly malicious things. Apple could sandbox those apps at the system level (chroot), but then they would be nearly as restricted as App Store apps. What’s the point?

If history teaches us anything, it’s that there’s no keeping a good geek down. Geeks will shell out for the SDK, develop web apps (don’t laugh—WebGL is going to change everything), or use new iPad-native development tools. Remember, when the Mac came out, the only way to develop for it was Pascal on a $10,000 Lisa. And while die-hard geeks may have laughed at HyperCard in 1987, it’s how many developers got their start—myself included. So calling the iPhone OS ecosystem the “end of the hacker era” is way premature, not to mention hyperbolic.

Just as hyperbolic is Alex’s suggestion that the iPad is a “digital consumption machine.” If no apps are ever made for the iPad, he would be mostly right (but don’t forget about iWork). Of course, that will not be the case. Thousands of iPad-only apps will be made, and along with the games, there will be productivity and creative apps that will blow your socks off. Brushes is the tiny tip of a very large iceberg.

Time will tell, but I predict the iPad is not the tinkerer’s sunset, but rather will become a tinkerer’s paradise. That’s precisely why I’m excited about it.

January 29, 2010

Magic Missile live at The Mopery, Dec 5 2009

January 28, 2010   1 note
Spent a really enjoyable day making rocket animations for Sebastian’s video, then capped it off by porting a couple apps from iPhone to iPad. Here’s the Satromizer running on the iPad simulator.

It’s really nice on a big screen!

Spent a really enjoyable day making rocket animations for Sebastian’s video, then capped it off by porting a couple apps from iPhone to iPad. Here’s the Satromizer running on the iPad simulator.

It’s really nice on a big screen!

January 27, 2010   5 notes

Why the iPad is important

I’ve been hearing a lot of “why would I need an iPad?” It’s a valid question, because Apple’s announcement was painfully coy. Steve soft-pitched the iPad as a big iPod Touch with a silly name, but it isn’t. It’s much more important.

The thing is, 9.7” & 1024x768 isn’t just “bigger” than 3.5” & 480x320; it’s qualitatively different. As a developer, I can create apps that I wouldn’t even attempt on a tiny phone. What does that giant screen enable? Actual work.

It’s not a sexy sell, which is why Steve fed us a vision of a big iPod you use on the couch. Nonsense. What makes the iPad revolutionary is that you’ll finally be able to use the powerful multitouch iPhone interface to do something other than make fart sounds. If the iPhone gave us fun toys, the iPad will give us fun tools.

Just imagine the musical instruments that we’ve seen on the iPhone, scaled up to the point where they’re actually usable. Or those medical apps running large enough for doctors to realistically use them, zooming through 3D MRIs with superimposed patient data. Imagine color correcting your video in realtime with the iPad as a multitouch control surface.

Sure, they will make games for the iPad, and they will be impressive. But the really impressive thing will be when you realize you spent most of the day on this thing and actually got some great work done.

“Why do I need an iPad?” I say give it a year. The real question will be “Wait, why do I need a laptop?”

January 27, 2010
Layout gets editorial on the NYT (don’t tell me that’s accidental)

(via the NYT’s front page)

Layout gets editorial on the NYT (don’t tell me that’s accidental)

(via the NYT’s front page)

January 11, 2010   7 notes
ander:

January sketching (via Flickr)

ander:

January sketching (via Flickr)

January 7, 2010
Composite with CG clouds and miniature model in Sebastian’s music video

Composite with CG clouds and miniature model in Sebastian’s music video

December 26, 2009   1 note
(via poodlepig)

(via poodlepig)